DTL Free
DTL Free is a tool for converting and optimising Daz Genesis 8 / 8.1 figures for Unreal Engine 5.x using Maya 2023 / 2024
Current version is 1.108 (released 22/2/2024)
The conversion process replaces the existing skeleton with one optimised for Unreal Engine, merges all the meshes, recreates morphs at a specified subdivision level and produces a set of high quality custom JCMs optimised for engines that employ linear skinning
Once converted, the figure is game-ready and can be imported directly into any game engine
The figure can also be further edited using Maya / Blender / any DCC application that handles clean, well formed fbx files containing skinned models
The documentation for DTL is here
The Unreal Engine demo projects are here
There is a Discord channel for support and general discussion here and a post in the Daz3D forums here
The YouTube channel for DTL is here
The next version of DTL (DTL Pro) is currently in development. Improvements include:
100% Unreal Engine compatible skeleton (see here)
Morph driven bone transforms (enable realtime character changes and other morphs that adjust joint positions)
Genesis 9 support
The first version of DTL Pro is scheduled for the end of March 2024
A Windows installer package that installs a Maya plugin, a script for DazStudio and all necessary configuration files